Progress on "Bee Game 2", built in Godot, is rapidly catching up to the old Unity version of the game.
New "bees", mobile enemies, improved animation, and the technical groundwork for campaign mode are all
introduced by this update.
As promised in the previous update, my next update focuses on project exports.
That means a playable alpha of the game is now available!
To jump straight into the alpha, click on "Play Now!" at the top of this blog.
You will need the password in order to access the page.
In the past week I've fleshed out the basic title screen. And I mean basic.
But it has the most important features: A way to start the game, a way to quit the game, settings, and leaderboards.
Another function of the title screen is selecting a player name for the leaderboard ("high score board").
This window appears after the player presses "Play", but before loading into the first level.
Building this window was a good exercise in learning Godot's UI tools.
I've made a lot of progress in the past week, scratching out loads of new basic systems. Most importantly, the core
gameplay loop has been implemented: guard the nest from attackers by issuing orders to your bees. As before, the first
two types of bees are the basic bee whose "drop" produces new honeycomb, and a second bee whose "drop" destroys
honeycomb.